You are viewing a single comment's thread from:

RE: [Hive P v. S Game] Maintenance Update

in Hive Gaminglast year

Publishing on Steam is good. There is a lot of info and assets needed to fill a submission, so it takes a bit of time. I also think it is probably a bit confusing at first with setting up depots, keys, builds and what not, but it is OK if you follow the documentation. Done it one time, then it is easy. In comparison to itch it does take a lot more time to get done. With that said, if you consider possibility to sell games, you can most likely assume selling 10x what you do on any other platform.

I'm curious, why do you use the Opera GX site for the web build? Is there a benefit from doing so?

Sort:  

The Opera GX for web build allowed me to put it online because building the html version from game maker gave really bad performance. It seems they prioritized that Opera over classic html. I'll give it another go building it in html now that is almost finished.

That's cool to hear, do you think throwing a game with little marketing on steam is dead on arrival or by itself more people see it. I'm kinda on the verge ahah

You can send the game to curators, there are tools to do so on steam for developers. You can also use keysender services, like lurkit or keymailer (I think both have free options). Do some looking around to find people that review games like your, on steam or YouTube etc, and send keys with an honest why you think they might be interested.

Costs 100 USD to put a game on steam. Don't price it too low, as it limits have much you can discount it during sales.

Thank you for advise! I'll be gearing up towards that slowly then because those stuff I'm really bad at and I have to study them a bit