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When I was a child, I spent hours playing on my SNES, and I have very fond memories of it. It was very difficult to get new games, so buying one on the black market, trading them, or receiving them as gifts was a great joy. Well, all except for one specific game. Receiving the cartridge of "Aaahh!!! Real Monsters" for the SNES was an experience that, in retrospect, could be described as going from joy to a mix of horror and sadness. This game, with its ghastly graphics and hellish gameplay, became a pixelated nightmare that still haunts me.
Graphics That Were Scary (But Not in a Good Way)
The graphics of "Aaahh!!! Real Monsters" were so ugly that they looked like they were taken from a low-budget horror movie. The monsters weren't scary because of their design, but because of how poorly made they were. Every time I turned on the SNES, I wondered if the game had been designed by someone with a personal aversion to art and good taste.
Gameplay: A Challenge for the Brave (or the Masochists)
The gameplay was so difficult that it made me question my skills as a player. Despite considering myself quite good at video games, I never managed to get past the second stage. The controls were so clumsy that it seemed like the characters moved in jerks and kicks. Trying to get through a level was like trying to run a marathon with your shoes tied together.
Sound: A Torture for the Ears
The sound of "Aaahh!!! Real Monsters" was a cacophony of noises that seemed to come from a nightmare. The sound effects were so bad that I preferred to play with the volume at a minimum. Every time a sound effect played, the noise it made was so irritating that it made me want to turn off the game.
Incomprehensible Scenarios
The game's scenarios were a maze of confusion. I never knew if I was moving forward or backward. The backgrounds were so chaotic that it seemed like the designers had decided to mix all the colors and shapes possible without any sense of coherence. A mix of pixels without sense or form, incomprehensible, I think even for the creator himself.
The Sadness of an Unwanted Cartridge
Receiving this cartridge was such a big disappointment that I tried to get rid of it by trading it with other kids. However, no one wanted "Aaahh!!! Real Monsters." It was as if the game had a curse that everyone knew about except me.
A Second Chance (Equally Horrible)
Recently, I decided to give the game another chance, thinking that maybe my perception had changed over the years. But no, "Aaahh!!! Real Monsters" was still just as horrible. The graphics were still ugly, the gameplay was still frustrating, and the sound was still torture.
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Aaahh!!! Real Monsters: El Juego que Me Hizo Gritar (de Horror y Frustración)
Cuando era niño pasaba horas jugando en mi SNES, y le guardo muy gratos recuerdos. Era muy difícil obtener nuevos juegos así que comprar alguno en el mercado negro, intercambiarlos o que me lo regalaran era una gran alegría. Bueno, todos menos un juego en específico. Recibir el cartucho de “Aaahh!!! Real Monsters” para la SNES fue una experiencia que, en retrospectiva, podría describirse como pasar de la alegría a una mezcla de horror y tristeza. Este juego, con sus gráficos espantosos y su jugabilidad infernal, se convirtió en una pesadilla pixelada que aún me persigue.
Gráficos que Daban Miedo (Pero No del Bueno)
Los gráficos de “Aaahh!!! Real Monsters” eran tan feos que parecían sacados de una película de terror de bajo presupuesto. Los monstruos no daban miedo por su diseño, sino por lo mal hechos que estaban. Cada vez que encendía la SNES, me preguntaba si el juego había sido diseñado por alguien con una aversión personal al arte y el buen gusto.
Jugabilidad: Un Desafío para los Valientes (o los Masoquistas)
La jugabilidad era tan difícil que me hacía cuestionar mis habilidades como jugador. A pesar de considerarme bastante bueno en los videojuegos, nunca pude avanzar más allá de la segunda fase. Los controles eran tan torpes que parecía que los personajes se movían a tirones y patadas. Intentar superar un nivel era como tratar de correr un maratón con los zapatos atados.
Sonido: Una Tortura para los Oídos
El sonido de “Aaahh!!! Real Monsters” era una cacofonía de ruidos que parecían salidos de una pesadilla. Los efectos de sonido eran tan malos que prefería jugar con el volumen al mínimo. Cada vez que se reproducía un efecto de sonido el ruido que hacía era tan irritante que me daban ganas de apagar el juego.
Escenarios Incomprensibles
Los escenarios del juego eran un laberinto de confusión. Nunca supe si estaba avanzando o retrocediendo. Los fondos eran tan caóticos que parecía que los diseñadores habían decidido mezclar todos los colores y formas posibles sin ningún sentido de coherencia. Una mezcla de pixeles sin sentido o forma, incomprensibles, creo que hasta para el propio creador.
La Tristeza de un Cartucho No Deseado
Recibir este cartucho fue una decepción tan grande que intenté deshacerme de él intercambiándolo con otros niños. Sin embargo, nadie quería “Aaahh!!! Real Monsters”. Era como si el juego tuviera una maldición que todos conocían menos yo.
Una Segunda Oportunidad (Igual de Horrible)
Recientemente, decidí darle otra oportunidad al juego, pensando que tal vez mi percepción había cambiado con los años. Pero no, “Aaahh!!! Real Monsters” seguía siendo igual de horrible. Los gráficos seguían siendo feos, la jugabilidad seguía siendo frustrante y el sonido seguía siendo una tortura.
Quiero agradecerles sinceramente por tomarse el tiempo de leer este artículo. Su apoyo significa mucho para mí y me motiva a seguir compartiendo contenido que pueda ser útil e interesante para ustedes. Si encontraron este artículo útil o disfrutaron leyéndolo, les agradecería enormemente sus comentarios. Éxitos.
![]() | I’m Ernesto, a Cuban passionate about art and writing. Always learning, always growing. Excited to share and learn more every day! I write about art, drawing, video games, nature, and review the things I like. My goal is to inspire and connect with others through my creative journey. |
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Translated with DeepL.com (free version)
I apologize if there are any grammatical errors, English is not my native language, I have tried to be as careful as possible.
All assets, illustrations and banners have been created by me and are original content, unless otherwise specified.
The screenshots used in this article were taken by me during my gameplay of “Aaahh!!! Real Monsters”. They are used under the principles of fair use for the purposes of criticism and commentary. The images are the property of their respective copyright holders.
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