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RE: PSYBER-X = PLAGIARISM AND IP THEFT

in Hive Gaminglast year

I have never been wrong when I was right.
This game when first announced got my attention. I joined the server and jumped in the DM of those involved. I will say, the feeling of being a disturbance was strong. Never the less. I pushed the topic of value. No one from the game wanted to engage with any depth.

The question I was beginning to ask myself. After playing Splinterlands for a year or longer. Seeing other games come about almost straight away. Those who could creating the simplest and basic of games. Not one game showed me they had any interest in the player. Well two exception to that. Lucksacks poker and Risingstargame. Both of those had zero cost to play from the start.

Anyone bringing out a game on the blockchain. Takes on an obligation to give any token they create a value and use. Unless they are a dumb fuck, they will know prior to starting the development that there is a high chance the majority of tokens made will be sold and turned to cash. That will leave a few decent players wanting to play long term. During this time multitudes will fleece the rewards.

What does a developer do to ensure you do not lose all of your investment to a game?
The standard reply to this question is there is always risk with an investment. The markets determine the value. I can't predict future values.

These game developers can put measures in place to ensure the value of their token does not depreciate to 0 and only hold game value.