We've always talked about the PlayStation 3 and Xbox 360 generation being, among other things, the popularisation of online gaming in the living room, and some of the most important titles on these consoles, such as Gears of War, Call of Duty 4: Modern Warfare and Uncharted 2: The Kingdom of Thieves, have accustomed players to offering not only a fun and spectacular single-player story or campaign mode, but also a complete multiplayer, which they can stay hooked on for weeks or months.
Perhaps that's why there's been such a controversy in recent days over the length of The Order: 1886, not because its story is shorter than usual (it's about average for any third-person action game, even a little bit shorter), but rather because it doesn't offer any added incentive once you've finished it - no multiplayer, no horde mode or any other extras. Technologically new generation, as it has the best graphics we have ever seen in a video game, but curiously in intentions and content more typical of the 128-bit generation of PlayStation 2, when no one asked an adventure a multiplayer mode or other incentive.
This is a very cinematographic third person action adventure, with a strong narrative load, full of cinematic and quick time events, and some good, fun and solvent shoot-outs, which without being the best we've seen in the genre, work perfectly. This mix of action, videos and QTE may not sound very good to some of you, but it's very well resolved, and situations are almost never longer than they need to be, or longer than the duration of the cinematic events. All the elements are well dosed so that the experience is always entertaining.
How long is The Order: 1886?
There has been a lot of controversy in the last few days about the length of The Order: 1886, and finally we have to admit that there were reasons for this. It lasted us exactly 7 hours, playing on normal difficulty, and trying to explore as much as possible, which is not much. In fact in this first game we were about to get all the trophies, the platinum, something that is surprisingly easy and can be achieved in less than 10 hours perfectly. Once the story is over, there are no extras, no new bonus games, no new difficulty modes, and this is a very unplayable action game.
One of its greatest strengths is its graphics, both technically and artistically, and although in other games this is something we don't usually give more importance to, in The Order: 1886 they are a fundamental part of the experience, since the visual impact they produce is undeniable, and it is perhaps the first game that truly demonstrates what the new consoles are capable of. To give you an idea, it's similar to what we experienced with Gears of War in 2006, a game that brought out the value of the then new generation.
What's wrong with The Order: 1886?
Well, in having a playable proposal that is too conventional, which is not surprising at all, with some shoot-outs that are the main ingredient of the proposal, and although they are well resolved, they are too flat and do not evolve in any way throughout the game. Few different weapons, little variety of enemies, lack of ingenious or challenging situations, only manage to put us in trouble by accumulating rivals, not by their intelligence or skill. And the small elements included to provide playable variety, a couple of lock-picking mini-games and some stealth, aren't too bright.
In any case, The Order: 1886 can be enjoyed from start to finish. It's an entertaining and interesting game at all times that doesn't give rise to boredom, partly because of how condensed and intense its proposal is, some 7 or 9 hours depending on the difficulty chosen and the player's skill. If you like adventures with a great setting and a very carefully crafted story, third person action games with a cover system, and graphics that leave you speechless at every turn, you're sure to enjoy The Order: 1886, although you should know that it is a short game and not very playable.
Ready at Dawn have created an original and fascinating universe for the occasion, an alternative version of Victorian London that will be so fashionable this year thanks to this and other games (Bloodborne, Assassin's Creed Victory), perfectly mixing fantastic elements such as werewolves and miracle drinks, with realistic or historical events, with characters such as the Marquis de La Fayette or the scientist Nikola Tesla, and others that are sure to surprise you. A background and an argumentative premise that the less you know the better, since we arrived quite virgin to the game as far as information about its history is concerned, and we have been surprised by some of the ideas it proposes.
I will only tell you that we control Sir Galahad, a knight of an ancient order of soldiers who has been fighting hybrids for centuries, creatures that have threatened mankind since time immemorial. Our duty will be to fight a revolution in the streets of London, which, as is often the case in this kind of story, is not all that it seems. The plot is interesting, well developed and well written, but strangely enough in the final stretch of the game everything closes abruptly, leaving too many loose ends and a bitter aftertaste. It seems that the magnitude of the game was going to be much greater and that finally they took out the scissors to finish it, because it doesn't correspond how well the argument develops in the first chapters, with the hasty way in which they close the game.
The story is told through a large number of kinematics, almost never too long, and in some cases interactive, through quick time events, sequences in which we have to press a particular button, pound it or even move the right stick in a particular direction and then press a button. At this point who more or less is a little tired of this resource, but we must admit that within what fits in The Order: 1886 is well resolved, and quick time events try to be varied and even have different solutions if we fail a button.
Besides kinematics and QTE, the main element of the gameplay is the shoot-outs, the classics of any third person action game with coverages, which work very well and are always fun. We can always carry a couple of weapons at a time, one and two-handed, two types of grenades (smoke and fragmentation), and we don't have a lot of variety or originality in the weaponry, something that could have been exploited a little more in a fantasy universe. The most surprising ones are a lightning rifle, which leaves the enemies fried, and the thermite rifle, the most original and fun, with which we shoot clouds of flammable dust with a button, and with another flare to set the clouds on fire. It's a pity that we use it in only a few moments of the game.
Werewolves are the protagonists of some of the most exciting moments in the game.
There is little variety of enemies, having in addition to the basic ones, the shotguns that come to us or the armored ones that throw explosives, and this added to the little variety of weapons makes that in the final section it is about to become repetitive, although it avoids it, since they never raise us too long scenes of action. Without wanting to make spoilers, it is a pity that the possibility of including different types of fantastic creatures to provide playable variety, or even real bosses that put us in trouble, is almost completely wasted. On top of all this we can use a kind of bullet time to shoot several enemies in slow motion when we have filled a bar, which although spectacular we do not find too useful or that makes the gameplay richer.
The rest of the elements that are included to provide variety, like a couple of mini-games to open locks, or the infiltration scenes, do not add much to the set. In fact, the great stealth scene included is a bit annoying because of its rigidity, since if we are seen we can't rectify, we are killed instantly and we have to repeat, something a bit old-fashioned. Luckily there are only a couple of moments of infiltration throughout the game, and the minigames of locks are resolved quickly and do not get to bother.
But as we mentioned before, we don't want to separate the technical part from the experience, because The Order: 1886, for those of us who have been doing this for many years and have lived through many generational jumps, is an experience that can be enjoyed only because of its brutal graphic spectacle. Many have questioned the power of the new consoles, even saying that it is the smallest generation jump in history, but this game is going to make all these debates rethink.
It's like playing CG -the good kind- all the time, there's no difference in quality between the kinematics and the action, and the experience couldn't be more solid and resounding. There are no loading times, no graphic defects of any kind, the rate of images per second is totally stable at all times -30fps-, the artistic direction is superb, with an image treatment that we love, all kinds of graphic effects such as lighting very successful, and perfect animations, make us a real show, which we will see who is able to overcome.
The quality of the graphics never ceases to amaze.
To criticize something, the facial animations are not the best we have seen in a game, and the black bands at the top and bottom of the screen, far from an artistic intention, we think they are there to save pixels on screen. Having said that, once you get into the action you forget about them, like when you watch a movie at home, even though we understand that they have been criticised and many players may be bothered by them, it would have been better not to have them.
A very good soundtrack, which blends in with the images and the action, although it's true that it doesn't leave any subject matter to be remembered.
Movie action on your PlayStation 4 It is a game that in less than 10 hours you can have perfectly achieved all their trophies and have seen absolutely everything, and that in a time when the big triple A bet to come loaded with content and great multiplayer modes, is at least risky. It's not something new for Sony, games like Beyond: Two Souls aim at the same line, short but intense experiences, the concept of cinema brought to the videogame.
If you like adventures that are almost equally based on action and storytelling, and you want to see what your PlayStation 4 is capable of, it's hard to find a better title than this one, which despite its shortcomings can be enjoyed from start to finish, even if it ends too soon.
!hw ban
Scam review fraud.
Banned @triangulum.
The story of this game is pretty good!
Hey, do you have any other social media's proving you're a unique person? It's just a bit strange that you knew to use @reward.app on your first post (unless someone has guided you).
@acidyo My friend taught us, me and my brothers. He showed us Hive and how to get around.
Oh okay that's cool then! May I ask who it is? :) There's referral rewards possible nowadays as well if you wanna invite more people!
I don't think it's right to say your name without your consent but I will be very happy to show Hive to many more people
Congratulations @triangulum! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s) :
You can view your badges on your board And compare to others on the Ranking
If you no longer want to receive notifications, reply to this comment with the word
STOP
To support your work, I also upvoted your post!
Do not miss the last post from @hivebuzz: