I think comics licensed gaming peaked during the 16-Bit era. I remember all of the hoopla over the Batman & Robin game for the PSOne. Magazines (Gamefan the loudest of them all, as usual) touted the huge city available to drive around and all this but they seemed to forget it was Acclaim financing the game.
During the 16-Bit era though, it seemed Batman was in good hands on all platforms, outside of the "eh" Atari Lynx Batman game which was still good but probably the worst of the Batman games. Even Superman got some decent representation during the 16-Bit era.
I think the 128 bit era was great too with Marvel Nemesis: Rise of the Imperfects, X-Men Legends, Spider-Man 2, The Incredible Hulk: Ultimate Destruction, Wolverine: Adamantium Rage, Marvel Vs. Capcom 2, Marvel: Ultimate Alliance band etc.,😁
Oh yeah, 100%. I feel the 32-Bit era, outside of Capcom fighters, is probably the low point of comic book licensed games. Even the NES had some amazing 8-Bit licensed games released - Batman, Batman: Return of the Joker, The Punisher (cool integration of the vibe from the comic), Captain America and the Avengers, and depending on how you feel about "NES Hard" we could throw Wolverine in there.
They definitely hit the mark with the 128-Bit era. A lot of genres were just better during this time as developers were either better at making 3D games or the SDK's were easier to use. I view the whole 32-bit era as an experiment - kind of like how Trip Hawkins referred to it when they went third party with 3DO. It just wasn't as good as we want to believe it was.