Jennifer is tough, but being an orphan is hard. Especially because having a forever home isn’t always a guarantee. However, when Jennifer got the news that she and a few of her closest friends were selected to be adopted by a wealthy family in Norway, the Barrows, her excitement couldn’t be contained. Not only would she finally have a home she could call her own, but a family, and future to look forward to. It almost felt too good to be true.
In Clock Tower: The First Fear, a classic point-and-click survival horror from Human Entertainment, we discover that the Barrows family has less than good intentions, and in order to escape this dream that has become a nightmare, Jennifer will have to think on her toes. To do that we’ll help her puzzle out the labyrinthine hallways of the Barrows manor, and avoid a gruesome death brought on by the stalking horrors that lurk around every corner.
If there’s one genre of gaming that I find myself coming back to time and time again it’s survival horror, and the Clock Tower series in particular has always held a special place in my heart. Well, specifically the first Clock Tower game we got here in the west, which is technically the second game in the series. I remember playing the game with my little brother and anxiously exploring its environments in anticipation for the deadly Scissorman to pop out and end our run with an untimely death. The sound of the scissors snipping away as he drew closer still haunts me to this day!
So, when I discovered that there was a prequel to the game never before released in the west, I perked up. Not only would it be fun to discover the origin of the dreaded Scissorman, but it was exciting to re-experience the series in a whole new form. The most interesting part was that Clock Tower: The First Fear was 100% 2D unlike its predecessors, and I was curious to see if they could still chill me to my core despite not being quite as immersive as the 3D sequels. That’s at least how I remembered them anyway. I mean the original games were released on the original PlayStation so immersive is definitely relative to the time. But I was excited nonetheless.
Within the first few minutes of starting Clock Tower: The First Fear, its age reared its ugly head. Not only did it feel clunky having to control a mouse cursor with a controller, but the movement was slow and meticulous which made navigating its environments almost unbearable. It also didn’t help that it wasn’t always easy to figure out what you could and couldn’t interact with in the environment. Nothing really stood out from the background to let you know that you needed it. Meaning for the most part I found myself pixel hunting each and every screen in the hopes that my cursor would change so I knew I could do something.
The hardest part however, was figuring out where you could use the items you would eventually find. I say that because there weren’t many landmarks to help you orient yourself in the mansion, and because many of the hallways looked the exact same, it was easy to get lost. So, like having to pixel hunt for items when I did find a room, I had to open every single door I came across to figure out where I was. That said, once you figure out where you need to go, and where a particular item needs to be used, solving the puzzles ends up being pretty straightforward, with the most complicated requiring you to interact with objects in a specific order. Though I will admit to tripping myself up a few times, since if you interact with an object out of order, there’s no indication that you did something wrong, or that you should try again but by approaching it differently.
Thankfully, the horror aspects of the game never really get in the way of you trying to figure these things out. Although the dreaded Scissorman can put a swift end to your puzzle solving, he moves slower than cold molasses so he’s pretty easy to escape, with plenty of safe zones to hide in, or thwart his pursuit. Plus, his appearance is pretty predictable with there only being a few points in the game that he can appear. Of course, I didn’t know that on a first playthrough, but I caught on pretty quickly. I did appreciate how these moments broke up the monotony though. It gave me something to think about, other than mindlessly wandering around the mansion and poking and prodding at things.
If I’m going to be perfectly honest, when I first started to play Clock Tower: The First Fear, I wasn’t sure if I would end up seeing it through to the end. The gripes I had with it were hard to look past. However, what kept me going was my nostalgia for the series, and my desire to see how this game would tie into its eventual sequels. I mean, they ended up making four of these games, so there had to be something to it right? I’m not going to pretend that I didn’t struggle despite my desire to keep going, but the more I played it, the less its faults bothered me, and the more its charms started to shine through. Especially when I figured out what the game expected of me, and, of course, once I tempered my expectations.
I really enjoyed its muted, but still haunting atmosphere. I liked the subtlety with its horror themes, which were complemented by its timeless 2D art style, and the occasional gorey cut scene. I also really enjoyed that replayability was at the core of its gameplay loop, with key items required to progress changing on each playthrough, or specific rooms being in different locations so you couldn’t always predict where you could find the things you need or where the Scissorman would jump out at you. It’s not very often I say it, but eventually because of all of this, the game grew on me and I ended up having a really great time with it. I mean, I did replay it five or six times trying to get its various alternate endings. Figuring out what events I had to trigger or not to change the conclusion of the game was probably my favorite part.
Now, with all of that in mind, take my 180 on this game with a grain of salt, because although I ended up enjoying myself its flaws are still a big factor, and I’m not sure if I could recommend it to everyone. However, if you have a tolerance for old school point-and-click adventure games, have a great deal of patience, or are just an uber fan of the series and are curious about its roots, then in my mind it’s definitely worth giving it a try.
Clock Tower: The First Fear was a trip down nostalgia lane and showcased the origin of the murderous Scissorman. Although it was a clunky ride, its charms still shone through and had me coming back for more with its unique take on replayability as well as its multiple endings. Although I couldn’t recommend it to everyone, there’s still a lot of merit in giving it a shot, if for nothing more than to satisfy your curiosity. Two oversized scissors wielding thumbs UP from us!!
One of the things I enjoy about reading your stuff is that you always get the good and bad aspects of the game right, man. This genre is obviously not my preferred genre, but it was fun to read. It's not a very good game in general since it's a game you recommend only to those who love the genre.
I appreciate that! Our goal is always to give the good with the bad so anyone who may be interested in playing the game will know what they're getting into.
With regards to this game however, it's definitely a tough recommendation, but on the flip side it was super fun my curiosities regarding the origins of a series I played over 20 years ago!
I kinda like it I may try it if I have some free time. It would help me create some stories as well. I love it when a game story makes me imagine and wonder what is next. Exploration is a big part here 🙏🙏 thank you for sharing 🙏🙏
It's definitely fun exploring classic games like this, and seeing how they influenced the games we play today. They may not always be gems, but as a curiosity, they're certainly fascinating!
If you get a chance to play it, I hope you enjoy it!
one of the beginnings of survival horror, a great game without a doubt
Yes, for sure! It was fun experiencing the origin of one of the first horror games I ever played.
Even after having watched parts of this game before through both from whoisthisgit's Creepy Bad Endings videos (which covered the many, many ways things could go wrong or go well when finishing this game) and JonTron's Clock Tower video (classic Jontron comedy; still pretty funny that he made a joke about escaping ASAP with the car as I still don't know whether he knew there was an ending for that or not), I'm still surprised to see someone bring this one game here.
Pretty cool though, specially to see that you grew up with the PS1 Clock Tower game and slowly but surely grew to appreciate this one despite the initial slow pace and confusing nature. I haven't tried many point-and-click games because of my plausible lack of patience for pixel hunting, but who knows if this might be one of the first ones I give a shot whenever I decide to do so. Definitely one of those most "well-known" retro horror gems alongside Alone in the Dark and Sweet Home, the latter being an inspiration to Resident Evil (which would set a new standard for this genre, hence I find interesting to see games BEFORE Resident Evil's influence).
This was a really nice read! You definitely caught my attention with the writing and the game of choice; I'll be looking forward to see more from both of you :)
Thanks so much! Clock Tower: The First Fear has been one of those games that I've been wanting to play for years, and it was exciting to finally sink my teeth into it. I agree, it definitely takes some patience to get used to its gameplay style, but in the end it was rewarding. Especially because it showcased the origins of the first Clock Tower game we got here in the west. Which I replayed after completing this one. The nice thing was that it filled in a lot of gaps in the story haha
It's funny you mention Sweet Home as well. That's another game I've been trying to get my hands on. As a big Resident Evil fan, it has been one of my holy grail games, and I can't wait to try it for myself!!
Congratulations @twosomesup! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)
Your next target is to reach 29000 upvotes.
You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word
STOP
To support your work, I also upvoted your post!
Check out our last posts:
Support the HiveBuzz project. Vote for our proposal!
You really have to have vocation and courage for these games, I really enjoyed each of your paragraphs and the subtlety of the images, it looks great.