![](https://images.hive.blog/768x0/https://i.imgur.com/VBJvnn2.png)
Click here to English Version.
![](https://images.hive.blog/768x0/https://i.imgur.com/EKd08qB.png)
![](https://images.hive.blog/768x0/https://i.imgur.com/TSo4mXe.png)
A regra Spreading FurySplinterlands. O foco do post de hoje será abordar essas possibilidades e apresentar uma partida "veloz e furiosa" para mostrar na prática o quanto essa regra de combate pode ser útil! pode ser utilizada de duas formas diferentes para tentar ganhar vantagem sobre o oponente em
Enrage ![](https://images.hive.blog/768x0/https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_enrage.png)
![](https://images.hive.blog/768x0/https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_enrage.png)
Tem o ataque corpo a corpo e velocidade aumentados quando danificado.
Multiplicador x1,5 arredondado para cima.
Este é o efeito da habilidade e beneficia principalmente as cartas de Dano Corpo a CorpoVelocidadeFlyingDodge pois além de aumentar o dano, também aumenta a
da carta ao ter sua vida danificada. Para ser útil é preciso que sua carta consiga sobreviver a pelo menos um ataque e ataque antes de ser eliminada, por isso é importante escolher boas cartas com alguma capacidade de sobrevivência como vida moderada ou habilidades de esquiva como
ou
.
![](https://images.hive.blog/200x200/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Pelacor%20Bandit_lv7.png)
No caso da esquiva a habilidade Enragebuffs também são levados em conta na multiplicação do Enrage se torna ainda mais impactante pois possibilitará o aumento da velocidade de uma carta que consequentemente resultará em maior chance de esquiva. Outro ponto importante que vale ser mencionado é que
, por exemplo:
![](https://images.hive.blog/200x200/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Diemonshark_lv8.png)
Diemonshark com 4 de dano no level máximo. Ao ter sua vida danificada o ataque da carta aumentará para 6, entretanto se ele recebesse o Inspire8. Imagine o
de outra carta, seu ataque seria aumentado para
Ou seja, o EnrageDano Corpo a CorpoImpar pois o multiplicador de 1,5x arredondará o dano para cima. Isso também vale para a velocidade, então sempre tente otimizar o efeito com InspireSwiftness funcionará melhor em cartas com
que possuem o ataque em um número
e
.
![](https://images.hive.blog/200x200/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Spirit%20Miner_lv3.png)
![](https://images.hive.blog/200x200/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Demented%20Shark_lv6.png)
Mas não se preocupe, você não precisará utilizar apenas cartas de Dano Corpo a CorpoSpreading Fury para se aproveitar da regra
e eu vou te mostrar como fazer isso. Vamos acompanhar este replay.
![Battle.](https://images.hive.blog/768x0/https://i.imgur.com/iDl892R.png)
Nesta partida eu quis me aproveitar do combo de regras para escolher cartas com muita velocidade e com FlyingDano MágicoEnrage para ter altas chances de esquiva e ao mesmo tempo mitigar a possibilidade de erro das minhas cartas escolhendo unidades com
. Mesmo que minhas cartas não se beneficiem do aumento de dano do
, só o fato delas não terem a chance de errar os ataques já é totalmente compensado.
Para amplificar ainda mais as capacidades de esquiva do meu time eu escolhi duas cartas com SwiftnessTODAS as minhas cartas atacassem antes que o oponente, gerando uma enorme vantagem de dano pois suas cartas morreram antes de conseguir revidar. No momento em que finalmente chegou a hora dos inimigos atacarem... e isso permitiu que
![](https://images.hive.blog/0x0/https://i.imgur.com/GYdR6PK.gif)
Após acertar o primeiro ataque o Spreading FuryDjinn Oshannus de 7 para 11 (um enorme buff). Isso fez com que todas as outras cartas errassem seus ataques e só isso já era o suficiente para deixar o oponente em grande desvantagem. entrou em ação, aumentando a velocidade do
Splinterlands é praticamente uma corrida e vence quem for mais rápido em eliminar o outro (em alguns casos isso não se aplica) e quando um jogador erra todos os ataques em uma rodada as suas chances de perder aumentam exponencialmente. O restante da partida foi uma vitória fácil, e isso mostra que você não precisa necessariamente escolher cartas de Dano Corpo a CorpoSpreading Furyvelocidade e o furioso para criar a composição perfeita. para combar com
pois existe também a possibilidade de combinar a
![Fast & Furious.](https://images.hive.blog/400x400/https://media.npr.org/assets/img/2021/06/23/gettyimages-159835776_custom-409f5fed6cb907984212c4b4cc55e901a1259087-s1100-c50.jpg)
Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.
![Se o Rei não se mover, seus súditos não irão segui-lo.](https://images.hive.blog/0x0/https://i.imgur.com/LmtzIG2.gif)
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![](https://images.hive.blog/768x0/https://i.imgur.com/VBJvnn2.png)
![](https://images.hive.blog/768x0/https://i.imgur.com/EKd08qB.png)
![](https://images.hive.blog/768x0/https://i.imgur.com/TSo4mXe.png)
The Spreading FurySplinterlands. The focus of today's post will be to address these possibilities and present a "fast and furious" match to show in practice how useful this combat rule can be! rule can be used in two different ways to try to gain an advantage over the opponent in
Enrage ![](https://images.hive.blog/768x0/https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_enrage.png)
![](https://images.hive.blog/768x0/https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_enrage.png)
Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up.
This is the effect of the ability and mainly benefits the Melee DamageSpeedFlyingDodge cards because in addition to increasing damage, it also increases
of the letter upon having its health damaged. To be useful your card needs to be able to survive at least one attack and attack before being eliminated, so it's important to choose good cards with some survivability like moderate health or dodge abilities like
or
.
![](https://images.hive.blog/200x200/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Pelacor%20Bandit_lv7.png)
In the case of dodging, the ability Enragebuffs are also taken into account when multiplying Enrage becomes even more impactful as it will allow an increase in the speed of a card which will consequently result in a greater chance dodge. Another important point worth mentioning is that
, for example:
![](https://images.hive.blog/200x200/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Diemonshark_lv8.png)
Diemonshark with 4 damage at max level. When its life is damaged, the card's attack will increase to 6, however if it received the Inspire8. Imagine
from another card, his attack would be increased to
That is, EnrageMelee Damageodd number as the 1.5x multiplier will round the damage up. This also goes for speed, so always try to optimize the effect with InspireSwiftness will work better on cards with
that have the attack at an
and
.
![](https://images.hive.blog/200x200/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Spirit%20Miner_lv3.png)
![](https://images.hive.blog/200x200/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Demented%20Shark_lv6.png)
But don't worry, you won't need to use only Melee DamageSpreading Fury cards to take advantage of the
rule and I'm going to show you how to do that. Let's follow this replay.
![Battle.](https://images.hive.blog/768x0/https://i.imgur.com/iDl892R.png)
In this game I wanted to take advantage of the rules combo to choose cards with a lot of speed and FlyingMagic DamageEnrage to have high chances of dodging and at at the same time mitigate the possibility of error on my cards by choosing units with
. Even though my cards don't benefit from the
damage increase, just the fact that they don't have a chance to miss attacks already is fully compensated.
To further amplify my team's dodging capabilities I chose two cards with SwiftnessALL of my cards to attack first than the opponent, generating a huge damage advantage because his cards died before being able to fight back. By the time it finally came time for the enemies to strike... and this allowed
![](https://images.hive.blog/0x0/https://i.imgur.com/GYdR6PK.gif)
After hitting the first attack the Spreading FuryDjinn Oshannus from 7 to 11 (a huge buff). This made all the other cards miss their attacks and that alone was enough to put the opponent at a huge disadvantage. kicked in, increasing the speed of
Splinterlands is practically a race and whoever is faster to eliminate the other wins (in some cases this does not apply) and when a player misses all the attacks in a round his chances of losing increase exponentially. The rest of the game was an easy victory, and this shows that you don't necessarily need to choose Melee DamageSpreading Furyspeed and fury to create the perfect composition. cards to combo with
as there is also the ability to combine
![Fast & Furious.](https://images.hive.blog/400x400/https://media.npr.org/assets/img/2021/06/23/gettyimages-159835776_custom-409f5fed6cb907984212c4b4cc55e901a1259087-s1100-c50.jpg)
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Obrigado por promover a comunidade Hive-BR em suas postagens.
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Well first time I see a build based totally on speed, but if it works, it works!
I guess You decided to roll on your enemies like there was nothing ha, ha, ha, well done btw, never saw how to properly use Enrage.