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RE: My Crownrend Journey and some ideas for the future of the game!

in Hive Gaming3 days ago

I like the idea of a pool of denar split BUT with the top 3 producing such massive amounts of it right now, the average starting account could be claiming like next to nothing after 4 hours and if the upgrade costs remain the same it could lead to people hitting unrest timer without having enough denar for any upgrade which would cause frustration.

The change yesterday to make the chests cost 3000 is interesting. I go from being able to open 30 chests every 4 hours to being able to open 1 every 4 hours. Which seems low but is nothing compared to the accounts who were only bringing in 100 denar a claim. I think with the new chest costs, the rarity pulls should be adjusted up 10x.

I understand the need to combat the inflation from the top 1% of players but if a player saved all their denar for a week then gets a common pull, it would be disheartening. Chests have now become a sink for the top 25 accounts really. I'm ranked #26 currently and I am claiming about 4k at a time. It took me 335 pulls to get 1 mythical which is a 1/1000 odds. A lower starting account would take years to get that much denar without buying it. I just don't see that being sustainable for a free to play account. I still think a balance pass needs to be done to adjust the effectiveness of trade power and tax as well as removing or adjusting the scaling of mine level on buildings.

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Thats true, maybe a fixed minimum claim amount that is couple of denar or something now that the first chest are cheap again. Would still allow new players to earn while the daily denar pool caps top players.