Reaching 0% EGO and Explaining how EGO works in Rising Star Game

in Olio di Balena5 days ago

It's been almost 2 months since I started playing Rising Star Game and for the first time in the game I finally managed to get my EGO to 0% and this was one of my main goals since now my STARBITS gain in missions is 100%.

At the beginning of this month I chose 3 goals to achieve in Rising Star Game.

  • The first goal is to reach 200,000 Fans and so far I have managed to reach 125,753 Fans, this means that I have already completed 62.8% of my goal.

  • The second goal is to achieve a gain of at least 2,000 Skills in the Guitar Lesson and currently my gain is 2,029 Skills, so this goal has already been achieved.

  • The third goal is to reach 0% EGO and today I finally managed to complete it.

To understand how reaching 0% EGO is important in Rising Star Game, I will explain how EGO works in the game.

EGO influences the maximum STARBITS gain that the player can get in missions, this means that the higher the player's EGO, the lower the STARBITS rewards in missions, and this value is proportional to the percentage of EGO that the player has.

To explain in a summarized way, let's take as an example that a player has 10% EGO, this means that the player will have -10% of the maximum STARBITS gain in missions, so if a mission gives the player 1,800 STARBITS as the maximum amount of STARBITS that he can earn, if the EGO is at 10%, the maximum gain in that mission will be 1,620 STARBITS.

Small percentages of EGO will not influence STARBITS earnings much because the chances of getting the maximum amount of STARBITS in a mission are not high, but it is always good to have EGO at 0% because you will be sure that you will be earning the maximum amount of STARBITS possible in that mission.

There are 3 ways for the player to earn EGO:

1- Earn EGO by increasing the number of Fans.

2 - Earn EGO in missions.

3 - Earn EGO from drunk Fans.

EGO is the sum of these 3 ways divided by the amount of Skills the player has.

So to know your EGO percentage the player just needs to add the number of Fans + the number of EGO earned in missions + the number of drunk Fans and divide this value by the amount of Skills the player has (this calculation is not necessary because Rising Star Game already shows your EGO percentage in the game, so I am just showing how the calculations work).

Basically, to have an EGO at 0%, the player only needs to have a number of Skills greater than the sum of these 3 ways to get EGO.

To increase the number of Skills, the player can take Music Lessons, which will not give STARBITS but will give the player XP and Skills.

My focus in Music Lessons is the Guitar Lesson, in which I gain 2,029 Skills each time I complete it and each Guitar Lesson takes 1 hour to complete.

Now that my EGO is at 0% and my Skill gain is greater than 2,000 Skills, I only have 1 more goal for this month, which is to reach 200,000 Fans and 74,247 Fans to achieve this goal.


Link to the Game: Rising Star Game


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