It has nothing to do with if they are Chinese or not. The issue is the premise of the game mentioned, it simulates unwanted actions, thoughts, and behaviors; it implies deeper issues held in the minds of regular citizens of the world, as well as scientists and professionals who may find amusement in the game.
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Gamers can tell apart fiction from real life so that is not a concern.
Yes, I agree, I have played video games most of my life. This one, just particularly sets off an alarm. I’ve wondered for a while, why are the majority of the games we all play and have available needing to be intensely violent or aggressive. I enjoy those games and generally don’t find any problem with them. I haven’t played this game and can’t speak from experience, but a good look at the description is enough to turn me away on this one; no offense meant to the writing of the description, that’s just how I feel.
Sure, but that's just your personal taste. Nothing wrong with that. It wouldn't affect anyone's mind and it is weird to say it would.
I have to say, Plague, Inc is mostly like a board game, so if you got weirded out by it, that's kind of funny.
Is it an existing game?
The boardgame version was released later.
If you want, I can link you to some studies saying how videogames do not affect a person's violent tendencies as well as some that show how playing videogames increases intelligence.
I cannot, however, link you to any studies saying how videogames affect a person's violent tendencies or any studies saying they dumb us down. Because none say so.
Actually I've only ever come across one study that agrees with your opinion. But then again, that study says white kids get more violent by playing videogames while hispanic kids don't. So among dozens of scientific studies, that is the only one that agrees with what you're saying.
That doesn’t exactly agree with what I am saying. I am pointing out that the narrative of the game has plain bad timing considering world events, as do many games that are created due to the constructs and amusements of the game creators, of whom I am unaware of research studies focusing on.
Maybe there is a game somewhere that is the exact opposite and focuses on curing the viral spread of disease on the planet and working to upgrade the world through better technologies, trade, communication, etc., and create vastly extended life spans for the human beings on the planet while collaborating together to develop all countries and leading to development of planets in the solar-system; my point is that the focus is always on destroying and killing in a world of barely-able-to-defend-themselves, walking-skeleton, meatbags, aka, us humans. Yeah, there are super-powered games and all that too, but the focus is still on destroying the shit out of something, every time.
Oh, okay. Plague, Inc is four years old already and it's based on its even older predecessor.
There are many, many games with an opposite premise. There are city builders, hospital tycoons, civilization sandboxes, etc. They're very popular too.
This article easily sums up everything about "do games make people violent?" You should read it.
https://edition.cnn.com/2019/08/05/health/video-games-violence-explainer/index.html