Since 2017, with the launch of Resident Evil 7: the iconic Capcom franchise that founded survival horror as we know it, it has done nothing but reap triumphs left and right, and everything seems to indicate that it will be with Resident Evil Village.
This new work maintains perspective on the premiere of the famous Resident Evil 7: Biohazard, although it will show that it has the ability to evolve in its own way.
Resident Evil Village is the next installment from Ethan Winters, who now enjoys the tranquility of everyday life with his family, years after the terror at the Baker estate in Louisiana. All is calm and peaceful in the company of the new in the family, Rose, a beautiful pink-cheeked girl who is the glow of hope for the family.
But such happiness is not possible and ends with an explosion of flaming lead, behind emerges Chris Redfield who, without too many explanations, separates the father from the daughter.
Thus begins the new nightmare that Ethan must survive to find his daughter. This anguish will lead him to visit a mysterious and European town and to meet its inhabitants along with strange customs and customs, especially the cult of an inexplicable maternal figure: a mature lady of 3 meters in height; a puppet with a life of its own; an annoying rather than terrifying mutant and an abominable figure. Your mission: defeat them.
The village functions as a center that forms the 4 different areas that these creatures rule. Each estate distills and develops its own unique personality, capturing the most successful elements of the franchise.
The town itself dates back to when Leon S. Kennedy battled pests, but this time we are met with cold temperatures and, in the distance, a spiky castle towering over ruined brick and wood huts. The stone fortress is Lady's domain, a place whose interior is adorned with exquisite luxury, that ancient terrors hide behind the walls.
This area communicates the classic saga experience of walking through a mansion, obtaining keys, and solving puzzles. Unfortunately this point seems short-too bad it was announced and an announcement aired before launch.
As far as Lady Dimitrescu is concerned, she ultimately turned out to be a behavioral clone of Mr. X and Nemesis from recent remakes, while acting as ephemeral mini-bosses that make it look like you've accidentally deleted them.
Despite this, Dimitrescu Castle is one of the endearing things about the game.
At the same time, the mastery of a sinister doll seems to be drawn from Tim Burton's mind is an area that stands out in an important way to give the experience a 180 ° turn, to offer a true survival horror as it has rarely been seen. in the saga.
I do not dare to go into details of this because it would fall into serious spoilers. However, the same cannot be said of other areas, that the cave section or the estates and their industrial environment; Let's say that they are not attractive to the eye, if they pack their little challenges.
Resident Evil Village is a great tribute to 25 of the lore.
The creatures you face will besiege you from all directions, and will be as varied as the areas you visit, growing stronger as you progress through it. on the trigger, ready to react at any time. Boss fights, on the other hand, are dramatic, high-impact sequences, and for the most part, they're cinematic, memorable, and easy.
Fortunately, you are not a helpless creature, as you can afford to defend yourself against anything, but be careful when you pull the trigger, supplies are scarce. Although we have noticed that the game is getting easier thanks to the intervention of who made our weapons more powerful since we sold the treasure that I obtained, and to the manufacturing system for crafting and health.
But that's not all: at the end of the story you will unlock The Expendables mode, the great one that the community has been waiting for many years. The Mercenaries are challenges against the clock, where luck is a factor in coming out victorious thanks to skill, which adds an additional strategic element, though. Mastering a route and maintaining a combined multiplier to reach the coveted SSS rank is a great activity that rewards the experience with a high playability, and in addition to other challenges in addition to unlocking all weapons in the content.
A section should be made to mention the implementation of DualSense during combat, which gets tougher and forces you to print a more usual force when aiming and shooting. This adds tension to combat when a finger cannot point at the rifle or shotgun.
Playing Resident Evil Village requires the same strength and determination that Ethan does throughout the experience of returning to his daughter.
On the other hand, we also found disappointing cases, rather situations in which the capabilities of one of the most advanced video game controllers were not being used today. For example, throughout the game you will find puzzles in which you will have to guide a sphere through a small maze. What a difference it would have been to feel the sphere through the controller and guide it to use all the motion sensors available on the controller. Only analog sticks are used.
In conclusion, Resident Evil Village is an excellent game that converts most of the feelings of the saga, into a package of a more than acceptable duration between 10 to 12 hours for the main campaigns, many more to complete the challenges. of modalities like Mercenaries. In every way, Village is a great value patrol game anywhere you want to see it. In addition, visually, it is exceptional, drawing all its with a quality and dark definition; with impressive visual effects that add flavor to the scenes, increasing the immersion of the experience.
Resident evil is a cool game, I wish I have the chance to play it again. The kills is so cool.
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