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in OnChainArt3 years ago

Hello #hive @onchainart , 2D arts been a very interesting topic for me but unfortunately I suck at it, So the closest thing I can get to is to create cartoon shaders and looks trying to match !

Thumbb.jpg

Been playing around with these F1 cars and while I was going with realistic look, The idea came to me to do something different, And since Arnold render engine got a Toon shader I decided to give it a shot and go with artistic look for this artwork !

Renderr24.jpg


I started this artwork by creating different camera angels, With different colors and style, So the artwork wouldn't look boring in anyway.

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You can't never get enough of these F1's

Renderr22.jpg


A top view with different colors can be a nice wallpaper !, You can always comment if you like any of these photos and I would be more than happy to provide the full res renders and can be used for prints and wallpapers :)

Renderr2.jpg



While playing around with photoshop I wanted to make something more cheery colorful, Cause why not, Just a different taste !

Renderr.jpg

1232.jpg


  • Scene Setup and shaders

Alright now I will do a breakdown on how I created the scene, And the shader I used to get the toon looks for my CG elements.

I started with these four F1 cars, My friend step was to prepare the textures and start creating my cartoon shaders

005.PNG

Arnold render engine provides such a cool Aitoon shader, It simple to use, You can plug in any ramp with different colors to your tone map node, And you will be able to play around with different light and shadows colors, It all depends on how your lighting effecting the scene and where its coming from, The idea of using the ramp is to get a nice 2D color shades to make your elements more to the 2D cartoon style, You can still keep a solid color but the looks will not be the same as you will not get these different color shades in the render.

002.PNG

After I am done with the shader look, Make sure to go through the render settings and under ( Filter ) make sure to switch it to Contour, This filter will help you create the 2D black edges around your elements, To have more control over the black outlines in the shader you can play around with the edge opacity and scaling.

003.PNG

And after adding some highlights my Toon shader is ready, And all I have to do is just link the textures in.

001.PNG

As for my lighting, I use 2 area lights, One key and one fill as I did not want to create any harsh shadows around

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  • Maya Raw Renders

This was the raw render results I got from Maya, I tried to get as close as possible with my renders, And using Photoshop I just added a few retouches and add text on the images.

Renderr22.jpg

render.jpg

Renderr2.jpg

Renderr23.jpg


softwear used : Maya | Arnold | photoshop


Let me know which one you liked the most XD


For more work's Feel free to go through my works on Vimeo
https://vimeo.com/ahmadturki
artstation
https://www.artstation.com/ahmadturki

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!discovery 30

 3 years ago  

Thanks ! :)

Posted using Dapplr

What toony look were you going for? Because they look toony like someone modelled them in 3d and then applied a toon shader to it ;D

Which is not to say it's bad, it actually looks pretty great :) You also probably already know what a pain it can be trying to vaguely recreate the hand drawn look with CG XD

I'm sure smarter people than me have managed it, all I've been able to get to is Borderlands

 3 years ago  

I was playing around with the shader. But now my next goal is try to achieve the 2D sketch look and feel. By not having straight sharp lines but to have more organic real feel. But ya ! Thanks for liking it :D

Posted using Dapplr


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