The underlying concepts behind 2D camera moving, zooming, and parallaxing. The little details can give you interesting results, so don't be afraid to play around with the code, vector math, worldspace vs screenspace, etc.
I can't even say I started a project yet, which is why I'm calling this DevLog #0. Next video I might have some collision detection and hitboxes.
Repository:
https://github.com/RoundBearChoi/CPP_FightingGame
Vector videos:
olcPixelGameEngine:
https://github.com/OneLoneCoder/olcPixelGameEngine
Programming Panning & Zooming:
Tutorial Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join
Impressive all the science behind the 2D camera zoom is practically an unknown universe to me. Thanks @roundbeargames for this release.
thanks. more stuff coming soon :)
Perfect, I'll be glad to stop by and take a look.
Yay! 🤗
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