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It's minimalism gives you complete control without the bloat

That hit + hurt box sounds perfect to me.

One doubt I had when looking at Visual Studio Code, why not use Game Engines to simplify and shorten the work a bit? Unity accepts C++ well.

hi. using c++ to write my game in unity would cause more problems than it solves. i'm using olcpixelgameengine right now which isn't exactly a game engine but more like a minimal pixel renderer. i like it that way.

Looks interesting.