Writing the Attack System Part 1 - C++ GameDevroundbeargames (72)Great Old Onein AFuckedUpCommunity • 6 months ago ▶️ Watch on 3Speak Haven't posted here in awhile.. ▶️ 3Speak #gamedev #programming
It's minimalism gives you complete control without the bloat
That hit + hurt box sounds perfect to me.
One doubt I had when looking at Visual Studio Code, why not use Game Engines to simplify and shorten the work a bit? Unity accepts C++ well.
hi. using c++ to write my game in unity would cause more problems than it solves. i'm using olcpixelgameengine right now which isn't exactly a game engine but more like a minimal pixel renderer. i like it that way.
Looks interesting.