Here's my top down shooter devlog #2.
Most common components that make up "gunplay" are VFX (blood, bullet trail, etc), sound, crosshair, recoil, and camera shake. I also talk about some quick optimization tricks.
0:00 Effects & Gunplay
1:14 Optimization
2:43 Third Person View
3:13 Outro
Volumetric Blood Fluids (Unity Asset)
https://assetstore.unity.com/packages/vfx/particles/volumetric-blood-fluids-173863
Field of View Effect in Unity (Line of Sight, View Cone)
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▶️ 3Speak
I like such shooting games. That blood effect was awesome. Keep it up. 😊
thanks man. more updates are comin!
Nice. I am waiting for it. Keep going. ✌️