Thumbnail Version
Reference Image - Lunakari Mistress
Using Daz3d Studio and Photoshop
Started with a Genesis 9 Female Template.
Added a ruins type environment with a red point light in the background.
Added more vegetation.
Added the semi-completed model, after I morphed the body, changed her position, facial expression, and added clothes.
Added hair, eyebrows and eyelashes.
Added gold armbands, necklace and braclets.
Added texture, light and color…plus a rocky background.
Added glowing red eyes and makeup.
Added green energy spheres.
Added a swirl of blue/purple energy.
Final render.
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Tools and assets used:
Daz3D Studio, Iray and Photoshop
Genesis 9 Female Template
Bohemian Dress, Dinosaur Queen Arm Strap, Big Bangle Braclets, CSNecklace.
Layered Winter Style Hair.
tr1Ground Ruins Environment
SYMM Hand Spheres
Portal Walls
Daz3d and HDRI Forest Lighting Background
In Summary:
- I start out with a model template and morph the body physically.
- I put the body into a position, change facial expressions, add makeup, dress the model, add skin texture, props, etc…
- I either can embed the character into the background or wrap the environment around the character, then add lighting and camera settings, like depth of field.
- Rendering times was about 15 hours.
- Postwork in Photoshop (adding imperfections in the skin, changing atmosphere and lighting, etc…)
Stay frosty people.
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Thank you @fallen.angels.
I entered the post, a little confused, thinking it was an illustration... I was dumb to see that you had modeled everything in 3D and that the work was not a simple drawing. Wow, the lights surprise me and the atmosphere generated by all these colors and the low exposure highlights their energy charges. It's a wonderful job, well done.
Thank you thank you @russellab17 :)
Thank you @splinterboost :)
wow how real
Thank you so much @electru :)
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It looks great, at first glance I thought it was Photoshop. Although in the final result you did not use the floor and the other objects that you put in the viewport
Thank you @rowell. Yeah, the floor and objects are there...they are just highly distorted from the narrow depth of field and bright point light :)
Like always, thank you so much @eve66 :)