Greetings, artists from all worlds and all realities!
Here are some more creatures from the depths of my dreams!
The following images were made using my custom build of Disco Diffusion, photo-manipulation, photobashing and sketching through Gimp and Inkscape, and post editing/composition in darktable.
Settings used :
ViTB32
ViTL14
RN50x4
Ddim
No secondary model
250 steps
Guidance scale: 77000
Tv : 150
range : 150
Sat : 2500
Cutn batches : 12
Initial image generated with Stable Diffusion
Eta : 0.85
Clamp : 0.095
Custom cutn schedule
Interesting - lots of postprocessing.
I find Stable v1.5 gives the weirdest results. You give a lot of tech info, but what would count here is what prompt(s) were used?
The prompts are usually quite simple, when working with Disco, it's mostly the tweaking of the settings that really give it its natural spin!
The initial Stable prompt for the first image was :
portrait of a creature, octane render, azur marble and ivory hard surface sci-fi design, subtle saphire accents, ivory rococo, sculpted by nihei, melmoth, beksinski, craig mullins, shinkawa, del toro, zawadski, giger, biomechanics photorealistic hyperdetailed, mythological gorgon, anticosmic, amorphous eldritch shoggoth, bloodborne nightmare
And the Disco Diffusion prompts, for each slice, variate around this one :
detailed realistic portrait of a mechanical android creature with intricate organic parts, vivid and colorful, insane horror, matte painting, 4 k:2
by Mike Mignola, Greg Rutkowski, Beksinski, James Paick, NEMO art, Artgerm, Nekro, Peter Gric:1.5
Artstation, Unreal Engine, octane render:1
ugly, blur, out of focus, depth of field, bokeh, smoke, cloud:-1
Thanks - good to know. Of course they come out different depending what app is used.
Awesome Art!
👏🏻👏🏻👏🏻