A Fractal to the Left, and a fractal to the right.

This fractal was designed rather quickly, while I was at work and without anything better to do. Do not tell anyone!

What took a lot of time though, was the rendering. I usually render my fractals in high resolution (4000x2500 px, ~10MP), with high quality settings and, well, this takes a lot of processing power. This one was left rendering for 18 hours until it reached a quality value of 100,000 (as measured in JWildFire, the fractal app). To be honest, after a quality of 10,000 there seems to be no difference, but I said "wtf, lets leave it on until tomorrow morning!"

In my last post I mentioned the "Brightness" setting, so today I will show how Brightness & Quality relate (screenshots are below the fractal picture). As always the fractal is made exclusively in JWildFIre with no post-processing, except the addition of the frame.


LEFT  POST.jpg

Fractal to the Left

by @nyarlathotep
A fractal made in JWildFire


Here is a quick render with "Brightness:1" "LowBrightness:0" and "Quality:100." This is an extremely low quality, useful for previews & some cases where you want to give a dirty, rustic look to the fractal:


LEFT  LOW  10.png

Changing to "LowBrightness:8" gives a result that is cringy for the eyes! Every pixel is too bright and because the quality is so low (10) there are not enough iterations over each pixel to get a better color result.


LEFT  LOW  18.png

Now, if the quality is increased from 100 to 1000, we get the following result.


LEFT  VERYHIGH  18.png

You can see how most of the pixels are properly colored now; also, some pixels that were dark in the first sample above are now more bright, but not overburnt. With more iterations, the colors find the proper values -- but, to the right side of the picture, you can see a bunch of pixels are inproperly bright, still. This can be corrected with an even higher quality setting. Knowing how these settings affect the final image, you can adjust Brightness & Quality to get the exact results you want for the "feel" of the fractal.


Lastly, a screenshot of the process within JWildFire as proof of originality in these suspicious times, and a detail of the high-resolution render. I hope you liked the fractal and enjoyed the comparisons!


LEFT  detail1.jpg

LEFT  screen.jpg

The Stars are -almost- Right!

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Manually curated by brumest from the Qurator Team. Keep up the good work!

more effort and more impressive...😀