4. Handle Edge Cases
You need to ensure that randomizing certain elements doesn’t break the game. For example, if you randomize key items (like a quest item), ensure the player can still access them early enough for game progression.
Set Restrictions: Add logic that prevents critical items from being placed in unreachable or locked areas, or design specific rules for the placement of certain items or enemies.
def ensure_critical_items(item_data): # Ensure critical items (e.g., 'Key of Doom') are always in accessible locations for item in item_data: if item['name'] == 'Key of Doom': item['location'] = 'Safe Place'