Understanding the Elusive Modern Audience
The video discusses the concept of the "modern audience" in the gaming industry, specifically in relation to a recent LinkedIn post that appealed to this audience to support games by buying them.
The speaker argues that the industry has not yet figured out that the "modern audience" is not a reliable market, as they are more focused on virtue signaling and pushing their ideological beliefs rather than actually buying and playing games.
The speaker cites examples of games that have failed despite catering to this audience, such as Lost Records, and argues that studios should focus on making games that appeal to their target audience rather than trying to appease the "modern audience".