Part 5/7:
With the first card successfully automated, the programmer moves on to the second. This card, unlike the first, can attack both buildings and troop units, requiring minor script modifications to accommodate its unique gameplay style. The programmer simplifies the process since the mechanics remain largely the same.
With minor adjustments to the bot’s logic and activation ability—such as going invisible and attacking quickly—the setup maintains efficiency. Although there are possibilities for further enhancements, the programmer opts for a more laid-back approach, allowing the bot to take its course.