Part 4/9:
Technical Challenges: Optimization and Mirrors
As the project progresses, the developer faces performance issues caused by high-polygon models and inefficient rendering techniques. Through trial and error, they educate themselves on Unity’s profiling tools and occlusion culling, discovering better practices to enhance performance. Despite initial hiccups with a mirror rendering challenge, they eventually discover Unity's built-in mirror object, acknowledging both their frustration and relief in this unexpected revelation.