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Central to the game's economy are the player-run corporations, akin to massive guilds in other MMORPGs, but structured more like nation-states. These mega-corporations possess defined territories, military forces, taxation systems, and command hierarchies. Conflicts arise due to competition over resources, territory, or simply for entertainment, but the mechanics of war extend beyond mere in-game pride.
The players fund their own combat vessels, with corporations covering the cost of lost ships through Ship Replacement Programs (SRP). These funds typically come from taxes collected during peaceful times, emphasizing a symbiotic relationship between industrialists and military members within the game.