Part 3/10:
Trauma Studios transitioned into Chaos Studios under the aegis of THQ, tasked with capturing the first-person shooter market's lucrative potential. Their initial project, Frontlines: Fuel of War, reflected Battlefield's design sensibilities, achieving moderate success but failing to reach blockbuster status. Despite an encouraging beginning, internal turmoil loomed large over the studio, leading to a decline in morale and increasing pressure to deliver a highly successful title.