Part 3/8:
As the challenge progressed, the pace was adjusted to 3.5, signaling a ramp-up in difficulty. Contestants started rolling dice which determined random modifications to their treadmill speeds, turning the competition into a mix of skill and luck. The playful sabotage continued as Chris rolled a six, forcing him to speed up his treadmill. This clever twist kept everyone on their toes—especially Chris, who was already cranking through the miles.