Part 6/8:
The climax arrives with the introduction of an intense card game known as E-cards against Yukio, whose manipulative capabilities come full circle. Here, Caiji must rely on wit and cunning to level the playing field. Through psychological tricks and a well-executed ruse involving physiological manipulation, Kaiji transforms the tables against his seemingly invincible opponent.
The description of the strategies employed, and the stakes involved builds a crescendo of tension, as audiences are brought to the edge of their seats, rooting for Kaiji’s success.