Part 7/9:
Having survived the first challenge, the participants are ushered into the next round in the Dream Kingdom, where the stakes heighten significantly. This second game — the Quarter Jump — presents another nerve-wracking dilemma. Here, Zero is to jump from a platform 50 feet high while deciphering trustworthy voices guiding him towards safety.
Trust, Betrayal, and Dilemma
This round further tests the very essence of trust among the participants. As voices call out directions, Zero must discern truth from deception. While his friend Hiroshi gives what seems to be genuine advice, it soon turns into an intricate play of mind games as Zero realizes the potential for voice manipulation through sophisticated technology employed by Zen's group.