Part 2/8:
The story kicks off with an ambitious businessman who leads a company specializing in warfare technologies. In a bid to expand and venture into the toy industry, he acquires a prominent toy manufacturer. During the first brainstorming meeting with his creative team, he proposes a revolutionary idea: crafting toys imbued with super intelligence. The goal is to design action figures that can talk and move independently, replicating the engaging commercials kids adore.
To bring this vision to fruition, the businessman allocates his company's vast resources to the project, leading to the procurement of advanced x1000 microprocessors designed for military applications. Unbeknownst to the toy creators, these processors could lead to disastrous consequences.