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The turning point came in 1998 with the release of the film Titanic, which was the first to utilize computer-simulated water. Although the results were rudimentary by today’s standards, this innovation marked the beginning of a new era. Over the subsequent years, advancements in technology and the development of more refined simulation tools finally allowed artists to create realistic water effects, culminating in the spectacular scenes in films that followed.
Contemporary Tools for Water Simulation
Presently, creating water animations is more streamlined. Today's artists have access to an array of powerful software options such as RealFlow, Maya, Bifrost, Houdini, and Blender, each catering to specific needs and preferences.