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A one-minute water simulation involved creating a basic model with a water container, a water source, and gravity. Despite the limitation of time, even this short simulation produced a recognizable water effect, albeit thick and blocky due to low particle count. Achieving such a result within a minute would have been unfathomable two decades prior.
One-Hour Simulation
The one-hour simulation sought to replicate a scene from The Hunger Games. Without the time to create a complete 3D environment, the artist chose to film a real scene and track it to integrate the black sludge effect. The results were quite promising, showcasing the ability to create a complex representation of fluid dynamics within a mere hour, though the artist expressed desire for higher-quality resolution.