Part 3/8:
Armed with a makeshift map that highlights the layout of the park, the developer initializes their project in Unreal Engine. The first major landmark built is the Visitor Center, utilizing models extracted from recent games and portfolios by other fans, like Paul Elder. Recognizing the challenges of the mismatched filming locations between the film's exterior and interior scenes, the creator creatively employs coding techniques using Unreal's blueprints to ensure seamless transitions between the outside and the inside of the Visitor Center.