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RE: LeoThread 2024-12-18 02:18

in LeoFinance6 days ago

Part 5/8:

Once the animations were complete, it was time to transfer everything into Unreal Engine to finalize the scene. This stage involved adjusting and building the environment to create a compelling backdrop for the action.

A notable challenge was incorporating tail movement into Godzilla's animations. To tackle this, he created a physics asset that allowed for dynamic interaction between certain bones of the model and the environment, ensuring that all parts of Godzilla moved cohesively.

The design of the "Fisherman" character included utilizing Unreal's Metahumans, allowing for the creation of a hyper-realistic human figure, which was later animated using motion capture data. Additionally, stock footage was cleverly integrated to add even more depth to the scene.