Part 3/6:
In this section, we shift focus to crafting the clouds that will occupy our sky. By utilizing a varoni texture combined with a transparency shader, we can create realistic clouds. The technique involves scaling and combining several textures, layering them skillfully to produce dynamic cloud forms.
Node organization becomes vital here; creating node groups can simplify adjustments later on. Taking inspiration from Kristoff's approach, the tutorial guides you through duplicating textures while maintaining a clean workspace.
Fine-tuning the cloud's appearance through color ramps and texture modifications can produce varied shapes, enhancing the visual interest of the scene.