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RE: LeoThread 2025-03-10 11:44

in LeoFinance2 days ago

Part 4/9:

After some initial hiccups—common module-related issues arose, which are typical for first-time setups—these were swiftly resolved via AI assistance. Once the basic grid appeared on screen, it was time to inject life into the game by populating the grid with unique units. Four types of ships were introduced: the Corvette, Mech, Dreadnut, and Drone, each serving distinct purposes within the game's mechanics.

However, the game was still incomplete and was in need of AI functionality to challenge the player. Here, Cursor was employed once again to develop an AI opponent. As the AI began to take turns, additional features, such as tooltips for unit statuses, were implemented to improve user experience.

Refining Gameplay Mechanics