You are viewing a single comment's thread from:

RE: LeoThread 2025-03-10 11:44

in LeoFinance2 days ago

Part 5/9:

The initial implementation revealed multiple areas for improvement, particularly regarding the user interface and movement mechanics. The cumbersome interaction of selecting units was streamlined. Now, when switching selections, the previous unit automatically deselected—a small but impactful enhancement. Furthermore, visual cues indicating a unit's movement capability were introduced, alongside a method to clarify when a unit had exhausted its movement limit.

Combat mechanics were also a crucial aspect that required attention. Initially lacking, a rudimentary battle system was created where adjacent units could engage one another. To enrich the gameplay experience, a preview of potential combat outcomes was added, allowing for strategizing akin to traditional turn-based games.