It really is a lot to think about... which is great. It's honestly incredible to have so many things to try and weigh up and predict for what is essentially, just a card game.
Hmmm, you might be right about the CL packs on the secondary market. I think CL packs are going so cheaply ($1.84 on Hive Engine) because people can buy with DEC now (4000 DEC = $2.25) which means that if you have enough vouchers you can buy 2,000 packs for $4,517 and sell 2,400 packs for $4,416. This means 2,400 extra CL airdrop entries is only $100... which is an extra 4 Conqueror Jacek cards (assume value around $25) plus the other remaining airdrops.
However, once the edition sells out... the airdrop cards is removed from the equation, so why would anyone sell at a loss at that point? The only thing I can think of is to raise funds for Rebellion, but surely that's not the majority of people.
I guess it depends on how complete the Rebellion edition is... if Guilds and new players can be competitive with only Rebellion cards then there might not be much residual value in CL packs in the year it stays in Modern. I'm so curious to see what type of cards are in both Riftwatchers and Rebellion.
I'm really enjoying your insight... I haven't really thought about the editions as solo collections nor do I have really any insight into how guilds operate so your post really helps me think about the game outside of my little bubble. Thanks!