Okay now that's good news. I reckon we'd be managing our team, finances, tactics and all that against other managers. I use to play football manager, both on PC and phone. The game is robust, and I mean big. The mobile version alone was like 2GB, while the PC version was like 20gb or so. The game is intuitive and very thorough in the representation of football world.
I reckon this one on Hive will be watered down. Whatever though, I'm definitely going to be playing that game. I even have a special account called @arsenal4life dedicated to football stuff 😁
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I would presume, just understanding development, how the first versions are going to be slimmed down. Right now, in beta, I would think there is just the basic features they are testing. A good development team will keep updating and adding more features at a fairly rapid rate.
This will help to attract more users. The original MVP might only be of interest to the people on Hive which is a start. However, like all games, they need to develop to the point to appeal to those outside the system.
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Yeah, that will make it grow faster. They need to make it less crypto dependent and more about simply playing a game. If there's something I've learnt from the gaming industry, it is that if you make a good game, people will pay to play it. They need to avoid talking too much about tokenization and all that crypto stuff and just focus on creating a fun and interactive game.
I would agree with that. The idea of crypto can confuse things.
However, from a different point of view, the tokenization is what will separate the game from Football Manager and others, at least early on. It is safe to presume that the features will not be there since V.1 will likely be a MVP.
As the game development expands, we could see a lot of players coming for the game. But to start, why would people switch if there is already a game far advanced than Rabona?
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Well, the initial part will be for the MVP to get in. Buying the game tokens or whatever could be used to fund development over time I guess. Average gamers will look at the game and say "oh look, they're trying to compete with Football manager" but they suck for now, and I think that is better than the average gamer looking at Rabona and think "is this a game or some scam website with all this shit about crypto?"
Anyways, I believe that they can find a midpoint where the game highlights the tokenized aspect but at the same time, makes it fun for people. !ENGAGE 50
All that is true although I think a lot depends upon how the game looks and what features are available when released. As you said, stuff that looks "scammy" will have issues. However, if the development team does a good job creating something that catches the player's eyes and is pleasing, even if a bit light on features, then the idea of scammy could be diminished.
Plus constant updates to the game overcome that quickly.
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Yeah. Especially for people like me that already have a vested interest in football. If If I see that the game is constantly being developed and stuff, then yeah, I'd definitely be actively playing. I just wonder how it is going to be designed. Like, will it be a splinterlands type game but with 11 players, and three subs per person or will they add something else to it? This could be huge if done well
ENGAGE
tokens.