Wrestling organizations have to be mindful of their show budget. Wrestlers that have a lower cost make it easier to book them in shows, but the cost has no other in-game effect other than strategy.
another reason why i feel budging is going to be big deals with players having to unstake to make payments and handle managerial activities. its going to allow for those who did their math to come out on top
it was mentioned there won't be a ton of $WOO being dumped from event wins so it will have to either be added from the markets, contests, or staking wallets in my opinon
speed is rebalanced by only having a very small fraction that go over 5 speed, having gear addons, managers, and several different levels. also speed can be negated by having weaker attacks and not having a submission in a wrestlers movest.
budget is going to be the most important thing. the speed,moves,damage, & health are all apart of the cards level, the budget changes as well so you'll need multiple lvls of a card at time to book the best show for your strat #woo #woogame
Having moves that give win conditions before your finishing move is crucial. If you miss your finisher and have to wait 3 rounds to check for a win condition, you may be in trouble. Early pin or sub FTW.
@bookerman im excited to see what new finishers or even if there will be combo finishers where you can do 2 moves back to back but have to rest for 2 moves if you dont get the win in a future card series #woo #woogame.
I believe speed is the single most important attribute because if you have higher speed, you will always hit and get to your finisher first. You also have a chance to evade opponents' moves.
The nature of having finishers do 2x damage and having win conditions dependent on health makes damage incredibly important. Just remember, if you're too slow it doesn't matter how much damage you can do.
With win conditions dependent on health a player with higher health has a higher chance of survival. But if you're too slow or can't do enough damage then having high health just extends the inevitable.
Budget
Wrestling organizations have to be mindful of their show budget. Wrestlers that have a lower cost make it easier to book them in shows, but the cost has no other in-game effect other than strategy.
6/🧵
#woo #woogame
Starting to feel like a real life accounting spreadsheet!
#woo #woogame
another reason why i feel budging is going to be big deals with players having to unstake to make payments and handle managerial activities. its going to allow for those who did their math to come out on top
it was mentioned there won't be a ton of $WOO being dumped from event wins so it will have to either be added from the markets, contests, or staking wallets in my opinon
#woo #woogame
That concludes this thread on my #woo advice as to the order of importance when it comes to the #woogame
join our discord: https://discord.gg/woogame
End/🧵
Hm, is speed so powerful that you could foresee a nerf eventually?
#woo #woogame
speed is rebalanced by only having a very small fraction that go over 5 speed, having gear addons, managers, and several different levels. also speed can be negated by having weaker attacks and not having a submission in a wrestlers movest.
budget is going to be the most important thing. the speed,moves,damage, & health are all apart of the cards level, the budget changes as well so you'll need multiple lvls of a card at time to book the best show for your strat #woo #woogame
Move Types
Having moves that give win conditions before your finishing move is crucial. If you miss your finisher and have to wait 3 rounds to check for a win condition, you may be in trouble. Early pin or sub FTW.
3/🧵
#woo #woogame
@bookerman im excited to see what new finishers or even if there will be combo finishers where you can do 2 moves back to back but have to rest for 2 moves if you dont get the win in a future card series #woo #woogame.
Speed
I believe speed is the single most important attribute because if you have higher speed, you will always hit and get to your finisher first. You also have a chance to evade opponents' moves.
2/🧵
#woo #woogame
Damage
The nature of having finishers do 2x damage and having win conditions dependent on health makes damage incredibly important. Just remember, if you're too slow it doesn't matter how much damage you can do.
4/🧵
#woo #woogame
Health
With win conditions dependent on health a player with higher health has a higher chance of survival. But if you're too slow or can't do enough damage then having high health just extends the inevitable.
5/🧵
#woo #woogame
Lots of #woo and #wrestling threads.
Love seeing it.