I played Second Life a while ago where you can exchange 276 Linens for $1 dollar in US value. I believe they are a future for the metaverse, but the ecosystem needs to be fun to play and incentive people to stick around.
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What would the incentive be that keeps people clicking at their computer over going out into the real world? You're either a child with plenty of free time, social recluse, don't value your time properly or have no skills that are worth anything
Simply for the pleasure of gaming.
Then you wouldn't need a token or monetary incentives, like gaming has always been