So what happens if gaming industries started entering into the scene and released their own playtoearn games loaded with content you would usually see players whale for without any promise of returns? It’s more realistic to think that in the coming years, we would be seeing games that have a full story campaign, immersive lore, and different ways to entertain the player base.
It will be a while until they are forced to share their earnings with players. No need to do it while they own the most of the pie.
I doubt it would even be on the table anytime soon too. I'm guessing the model would be players earning from each others minted nfts and they get a cut providing a platform for visibility and sale. Now that you mentioned the sharing of income between company and players element, that brings another dimension to the games running some legal obstacles like tax laws and how visible it is to audit some money flowing into the game from the blockchain side.
Never looked at the field like that and something I'd ponder on later. I think of cryptogames at this stage as a general experimental phase where the costs to develop them are lower and yet the pay off can be greater in some days and not.
I just think there would be a time when blockchain game devs would have to compete with pumping out more content over the competition. It's not too saturated yet. The market element where the game tokens can be traded adds another dimension to the balancing problem as less tokens printed can be upsetting a player base that aims for the money (and there's a lot of these drivers that can bring in some more hype to a game). I'm learning from how Axie tries to handle their balancing act together.