The Matrix is really awakening

in LeoFinance3 years ago




What is the truth?
How can we tell if something is real?
For thousands of years, we've been searching for the answers to these questions.
And one of the best stories of this quest to date is
told in the movie "The Matrix."
Hi, I'm Thomas Anderson.
Like many of you, I work with computers.
I like the freedom that I feel outside the limitations of the real world.
The Matrix is one of the best movies ever made.
And the viewers will well remember those iconic images of the opening scene.
However, the images I showed you
were not from the movie that was shot in 1999.
In 2021, they were new images that
were completely computerized by looking
at those images.
How can we tell which one is real?
So why are these images reproduced in a computer environment?
To do a tech demo.
It's a show.
I told you before about the game engine "Unreal Engine" belonging to Epic Games, one of the architects of Metaverse.
I even designed a "MetaHuman" using it.
Here, they designed an experience called " The Matrix Awakens" to show
what can be done with the next generation, and the 5th version of this game engine.
It is not directly related to the fourth implementation of the series that will be released later this month.
For now, we can say that it is a "Matrix/Metaverse" that
can only be entered with the latest versions of PlayStation and Xbox game consoles,
if we can distinguish the two from each other.
This demo begins with the opening scene of the first Matrix movie I just showed you.
But veers off from that point and continues with the documentarian-like
speech of one of the characters, Thomas Anderson,
This is a talk about computers.
But computers are also mirrors.
Reflecting back who and what we are, and the choices we make.
The worlds we build…
Mirror worlds and computers that can construct these worlds…
What other questions did these raise?
They also confront us with questions
about why we want to choose this over that.
Why do we want to make the X instead of the Y?
Where do ideas about who we are and what we want even come from?
We are aware that the thing speaking in front of us right now is a "MetaHuman", right?
And this is a mirror world. An image created from 0's and 1's.
It is at this point that we begin to see the original movie
from 1999 again from another reflector in that world - a TV screen.
This isn’t real?
What is real?
How do you define real?
This dimensionless, empty, white space is called the "Construct," in the first movie.
A virtual workspace, created to run simulations.
The place where Morpheus on the left informs Neo on the right about the Matrix.
But what about the one in the middle?
Why is he here?
For instence, I am not even sure why I'm here.
I remember waking up and thinking that I am supposed to come here.
That it was important for me to ask people:
“How do we know what is real?”
How do we know what is real?
How?
What we call consciousness in living things is associated
with mirrors.
We say that babies begin to gain consciousness when
they see themselves in the mirror and
begin to understand who they are seeing.
It's a kind of awakening experience.
This is exactly why “How do we know what is real?” Immediately after the question,
it is necessary to look in the mirror and take a look.
Hi, I'm Keanu Reeves.
Over twenty years ago, I first played the character of Thomas Anderson in the Matrix Trilogy.
So was this really him talking?
I am very curious about your comment.
Was the person we saw behind the dirty, rusty surface of this mirror,
The real Keanu Reeves.
We will continue to watch this technology demo and interpreting,
but at this point,
I would like to share a story told by Keanu Reves, the real one, flesh and blood, with you.
One night a director friend of his invites him for dinner.
The director had three children aged 13, 15 and 17.
And these kids have never seen the movie "The Matrix".
Think about it, Keanu Reeves comes to your house for dinner
and you have never seen the movie he played.
This sounded very funny to me at first, but when you think about it, it's pretty normal.
The Matrix is the movie of my youth.
Each generation creates its own reality and follows it.
Anyway, the director, the father of the children,
asked Keanu to tell them what the movie was about.
And he starts to tell.
The rest of the story surprised me more than the fact that the kids hadn't seen the movie The Matrix.
Those films pioneered digital cinema, with shots like bullet time.
Back then, we talked a lot about where the digital age might take cinema and narrative.
Indeed, I can never forget the excitement we felt when we watched those visual effects for the first time.
These were the first examples of new types of effects
that were both innovative and tinkering with the concept of time, such as the “Bullet Time” we just watched.
I can't imagine how the technological demo
we're watching will reach 20 years from now.
I think all the boundaries between the games and the players will have disappeared.
It will also completely transform the actors in the film industry.
In an industry where actors have tried to remain perpetually young,
We wondered about digital faces that could become immortal.
Hi, I'm Carrie-Anne Moss. And I played the Trinity in the Matrix films.
Create and reproduce your own digital copies at the push of a button.
In the technology world there is a concept called “SaaS – software as a service”.
But did you know that now there are companies that are currently starting to offer “DHaaS – digital human as a service”?
Twenty years ago we asked ourselves how long it would be,
before faces and bodies could be changed as easily as we change clothes.
We wondered what would identity mean in a completely digital World.
Theoretically, we started to do these in this age, in the 2020s.
However,
even though it's the most realistic tech demo I've ever watched,
I still think the weakest point is "MetaHumans".
However, the demo will go through a very strange transformation from here on out.
And what would reality mean,
when a world we can build feels as real as our own?
I would like to remind you once again that what we see is not a movie, but produced with a game engine.
They will also show you how a simple game mechanic can be used in a little while.
Wow. What just happened?
Yeah, this is what they wanted.
They said they were fine with your theoretical mumbo-jumbo but they needed some sexy action.
Just a minute!
Is this what they wanted?
Who is making these requests?
The most “meta” joke in the demo is coming, are you ready now?
Who said it?
The marketing people.
Marketing?
I thought we were supposed to have a total creative control.
Welcome to the Matrix.
Very clever dialogue.
It's also a subtle touch that we saw a bus where the marketing team was placing products at the time.
After reminding us that we do not have all the controls,
the fact that they show the game controls at the bottom of the screen proves how well the editing is prepared.
They are on the car, lose the roof, my pleasure,
sorry boys,
of course they have a helicopter,
wow wow watch out.
Now you see that this world, prepared with such high quality graphics,
is not just a place to sit back and watch like a movie.
You can interact with all of them.
You are experiencing what kind of environment “First person shooter” type games can be played in the near future.
Time to blow this box down.
It's like a joke…
But it's true.
So it's not real…
All of this was produced in real-time but virtually.
You can get out of the car and start walking in those streets where we chase cars.
Because this is an “open-world”.
This imaginary city you see is completely computer modeled.
Its bigger than downtown Los Angeles.
There are 260 km/ 161.5 miles of roads in it.
512 km/ 318 miles of pavement.
Of the 45073 cars parked on these roads,
38146 are drivable and can be crashed or destroyed by other means.
There are 7000 buildings, each made of thousands of pieces.
Each of those thousands of pieces is made up of millions of polygons.
So in total, billions of polygons have been used behind these things we see.
Finally, 35,000 Metahumans live in the streets of this city.
That is, of course, if you call it living.
It would be more accurate to say that they are being simulated.
Now let me take you to one of the 1248 intersections in the city.
As I said, this is not a game. It's an open world.
You can walk around as you wish.
You can look wherever you want, from any angle you want.
You can jump in a car and wander the streets stretching for 260 km/161 miles.
Even when we see all this on a two-dimensional screen,
we begin to have a hard time believing that it is not real.
It's already produced with an engine with “unreal” in its name.
But imagine putting on glasses and walking around that city like one of the metahumans.
However, it should be kept in mind that this is an illusion.
I always say.
If you are in doubt about the authenticity of the place you are in,
look at the pedestrian crossings.
Yes, the pedestrian crossing.
Did you notice anything about the crosswalk lines on the ground?
There is a repeating texture.
This is perfectly normal.
Even the most advanced consoles still don't have enough memory and
processing power to cover each line at 1248 junctions with a different texture.
That's why some things have to be illusions.
But this is just an engineering problem that is not too difficult to overcome.
It will just take some time for them to be produced in such different textures.
This demo shows us the potential for what games to be made for years to come could be like.
To me, if we leave behind all these visual illusions,
all these technical achievments,
the biggest potential is being able to see the next level in the perspective of storytelling.
This type of design takes us from being the spectators of the stories and makes us a part of them.
And of course
there will be side effects.
What if the Matrix takes over us like at the opening scene of the movie in 1999?
What if some of us become a part of it
and never want to leave
or
even worse forget they are in it?
Now let me ask an even more interesting question.
What if some of us
stop looking for what the truth is...
I told you about the children that Keanu Reeves met,
that did not know the movie.
And their father the director asked him
to explain the movie to the children.
So I started to say well there is this guy,
who is in a kind of virtual world,
and he finds out that there's a real world.
And he is really questioning what is real and not real and he really wants to know what is real.
Do you know what one of the children, the youngest one, the little girl said?
Why?
Why?
What do you mean, why? said Keanu naturally…
Now comes the biggest question mark waiting for us about the Metaverse.
Because while the Matrix is awakening, the new generation is getting ready to dive into the deepest of sleep.
Because the answer of the little girl who could not understand why there is a character questioning the truth
and why is he even questioning in the movie, is as follows:
Why?
And I was like, what do you mean? She was like, who cares if it's real?
And I was like, well you don’t?
You don’t?
Care if it's real?
And she was like,
No!
I guess
The Matrix is really awakening!

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Brian
SourceHere is your Proof of Brian. I think you meant #ProofOfBrain

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