About 8 months ago @khazrakh published a post about the opposite of Play2Earn, which is Pay2Win :
Think of a business which operates based on profits and losses. Too much Pay2Win leads to losses, and you know the rest of the story.
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Yea I am not very hopeful for a lot of the games on WAX as they are all asking for a decent investment cost and the roadmap doesn't allow you to earn right away. It sure seems more like a cash grab.
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That could be. Who wants to break the bank to play a game? It's not a tournament like World Series of Poker.
If a player isn't careful, it could be a Pay2Win situation with Splinterlands. It could take a while to reach that stage, but any game has the possibility of being Pay2Win rather than Play2Earn.
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Yea but its following a new model springing up in the gaming world. Raise cash from the players without any insurance the game will come out. It's especially bad in crypto since we all expect to earn money.
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The game he cites has interesting mechanics where both players draw from the same pool of cards, which is a combination of both decks. I don't think I've sever seen anything like that.
I think the balance between profitability and "Pay2Win" is very important and not always easy to achieve so I hope blockchain games can do a better job at that than the legacy system has been doing
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Play2Earn may be a sector of cryptocurrency and blockchain gaming, but Pay2Win has been around since humans began playing games for rewards; only the term is new. Pay2Win is what happens when gambling becomes an addiction rather than just a game.
Whether we play Old Maid or Splinterlands, we need to learn adn master self-control so we spend as little time doing Pay2Win as possible.
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That's true. The problem is when the game itself is geared in a way that you either go full-on Pay2Win or you just can't really do anything
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Games like those deserve to lose their players. Players need to feel they aren't forced to play after a while.
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