dCity: SIM Price Reduction

in LeoFinance4 years ago (edited)

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I always try to read everything inside dCity's discord channel. The primary reason I do this is because occasionally Gerber will give-away hints about the 3rd edition. For example... according to Gerber the currently mined technology card "Better Documentation Practice" will be used to create large buildings in the next edition. So, stockpiling the card "Better Documentation Practice" would be a good idea.

When the 3rd edition is finally released, you could either sell the technology card for a crazy expensive amount or.. you could hold onto it yourself because you don't really know how many cards you're gonna use to build all of these large buildings.

Overall, I think that trying to keep one step ahead of everybody else can prove very benficial... financially.

The reason for this post is because there has been a ton of discussion about the reduction in SIM price. I think Gerber's tax system helps substantially because it cuts back millions of SIM being distributed daily. However, we do not know how far down the road we will have to wait to see these (sim reduction) benefits. Maybe a week, maybe a month, maybe a couple months, who knows.

Anyways, everybody seems to have the answer on how to keep the price of SIM closer to the peg price. I am just thankful that the game creator (Gerber) welcomes suggestions from the players. He always makes time to listen to people's point of view and then he gives his own point of view when they are done.

As for me, since I am TERRIBLE at math, I have only ONE suggestion.


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Since I have been at dCity since day ONE, I got to see how dramatically the second edition effected the game. The introduction of the new "Technology" cards COMPLETELY changed how we played the game originally.

And when I say that it COMPLETELY changed how you played the game, I mean COMPLETELY.

At the time, I ended up spending all of my daily sim on building TWO brand new cities with max education (25%)... which meant buying a lot of schools, universities, and research centers.

Anyways, my point is that if Gerber wishes... we don't have to have updates that COMPLETELY change how you play the game.

That means less work for Gerber and hopefully a higher SIM price for us.

Just imagine... every 2 or 3 months Gerber adds an update to the game... however, the update is minimal... such as adding a "Criminal." Like Gerber already did a few months back.

For me, adding the criminal to the game helped me drastically reduce my population/popularity problem. I currently use a handful of them to help manage it.

What I mean is, I currently have a population around 55,000 with a popularity of about 28,0000. So adding one basic home is equivalent to about 50 citizens. So like I said, a population/popularity problem that I handle with some criminals.

Anyways, what I'm trying to get to is this... I think that implementing small updates (every few months) that don't COMPLETELY change the way you play the game is critical for the success and substainability of the pegged SIM price.

In addition, always having a card such as this ready in the wings for the next dramatic dip in SIM price (whenever that happens) I believe is important in order to maintain the value of SIM.


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yeah, you might be right, smaller implementations might help keep people playing the game and keeping the price up.

Let's wait and see what Gerber thinks.

regarding the popularity/unemployment problem, couldn't you lower popularity with garbage dumps?

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Thanks for the reply! I think so too.
as far as my garbage dumps... if you have over 30 different cards than the negative popularity turns to a plus 15 populartiy... and i'm way beyond the 30 cards.