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RE: LeoThread 2024-08-24 02:36

in LeoFinance3 months ago

Optimize rendering:
Implement techniques like object pooling for frequently created objects (e.g., pellets) and use of off-screen canvases for complex, static elements.

Separate UI rendering:
Move HUD and game over screen rendering to a separate UI renderer. This would improve separation of concerns.


You also suggested the following order of implementation:
following order of implementation: