- High coupling: The renderer directly interacts with game objects, which could be improved for better modularity.
- Lack of a clear rendering pipeline: The main renderGame function handles multiple responsibilities.
- Hardcoded visual styles: Many visual properties are directly set in the rendering functions.
- Repeated code: Some drawing operations, like setting up the canvas context, are repeated.
Suggested improvements:
Implement a Renderer class:
Create a Renderer class to encapsulate all rendering logic. This would allow for better state management and potential optimization of rendering operations.