Ethereum while in a price bubble is completely unusable, every game running on it suffers. There are a lot of games on Eth and the number is increasing bringing more players to try those game and in the process learn to hate blockchain games very fast(not knowing there are superior options out there). Enjin also went on all time high, but the volume of trading is 30 items in 3 days, speculation running it's course, it will crash hard, if not the world has gone insane.
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Enjin is pumping because it it now the first officially regulated gaming token in Japan or some nonsense like that. Enjin yes yet to see a single viable blockchain game, the whole thing is pretty underwhelming in my opinion.
A lot of developers seem to choose ETH because they think it's where the money is and who's ever going to play their game if they don't publish there. I still hope things will change eventually but I have to admit, in the year I'm following blockchain gaming now, very little has changed. My very first article from a year ago about why blockchain games fail to achieve mainstream adaptation could be re-released without anything being changed right way...
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I started talking about blockchain games when alpha packs of Splinterlands were released realizing the huge potential blockchains provide, however in those 3 years there is only Splinterlands that survived and very few others, everything else is dead or running on eth(dead). EOS had a nice start but since the Eidos fiasco nothing big happened there. All hopes it seems are focused on ETH 2.0 scaling, ENJ scaling, but that's years from now. It seems we are very early adopters, users exploring a new concept, experiencing all sorts of bad design, greed and gambling exploits in these early games.
There needs to be a voice of reason like you and few others who are exploring these games and tell what is what.