In 2016, Hive was designed to support high social media interaction volume. The basic value proposal was that it could perform a high amount of operation at a low cost. Over time, Hive went beyond being a blogging site and became a platform supporting all kinds of social media interaction. Luketu is for Photo sharing, Threats is for microblogging, and 3Speak is for video streaming. Therefore, at first glance, Hive can be categorized as a network that supports social media interactions.
Over time, Hive became an ideal network for the Play-to-Earn category. Splinterlands is still home to hundreds of thousands of players. The digital assets of these players have not been subjected to arbitrary interventions, thanks to the fact that Hive is a decentralized network. Based on the example of the Splinterlands, many play-to-earn games are operating on Hive. Genesis League Sports, Tower Defense, Ragnarok, and Psyberx, such ambitious new games, are expected to be activated in 2023. Can we categorize Hive as a play-to-earn network?
With the Side Chains, Hive's processing capacity will increase even more in the coming period. Splinterlands and SPK Network are Side Chains with independent validators. Thanks to these Side Chains, Hive Ecosystem will have higher transaction capacity without compromising the security and decentralized management structure. Therefore, it is also possible to classify Hive as a Scaling Solution.
Hive's Delegated Proof of Stake Consensus mechanism allows high throughput without compromising decentralization. Side Chains will increase the capacity in question further. As a result, Hive is an ideal network for applications that serve individuals. It allows large audiences to participate in web3.
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