Cards differentiate from other game pieces in that they can be face down. This allows for two main mechanics that games leverage. The first is a deck you can shuffle. This produces a random element from which you can draw from and this makes it so rare powerful cards can exist in a balanced environment so they aren't constantly winning games on their own. The second is secret knowledge. Card game players receive a hand which is their cards to play when appropriate but the other players do not know what is in their hand which adds intrigue and allows a layer of deduction based skills.
I've been around since the beginning of Splinterlands and I have a good sized MTG collection. What you're defending is not a beneficial feature to me. Cults exist all over. A lot of people believe the earth is flat. Just because someone puts faith in something, does not a valid argument make. Splinterlands isn't the worst game ever. It's just rock paper scissors with extra steps and they really dropped the ball folding card game qualities into their "lottobattler". That's why they pull people from gatcha games and not from "other" card games. Maybe things will be different when they add in the items and spells but I'm not sure that's complex enough to make a substantive difference.
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Your first half of your reply points out a type of card game not reasons as to why Splinterlands isn't one. Many card games require cards to be exposed either in full or in part, Ex. Razz/Stud and all its varients inbetween requires cards to be exposed. The card game bingo does as well (game of chance but regardless of that its still a card game). As for shuffle, the shuffle in Splinterlands is not knowing the cards your opponent picks. The last part of your reply can be applied to most things that experience some level of success including those who participate in MTG, Splinterlands or any other traditional or non traditional card game. I agree that Splinterlands certainly isn't for everyone and that is ok. I myself don't spend too much time playing the actual game anymore as theres many other things one can focus on within the Splinterlands universe that I rather do. Thanks for expressing your view point.
I was just explaining how card games generally work and how the term has been misappropriated so that other styles of games such as gachas can masquerade as card games. This is because card pack opening and loot boxes look almost the exact same and loot boxes are heavily scrutinized by comparison. Aggy constantly cites MTG as the inspiration so they could bastardize the concept less. The problem is that not including the features I mentioned has more consequences than just not appealing to certain demographics. They've designed themselves into a corner that way. I have been investigating this game and others because I used to play mtg semi competitively. This allowed me to link up with a think tank that has been compiling information on these types of games. Ultimately this decision will make it so they can't really succeed in the esports category that they're attempting to pour money into. Esports isn't just about big tournament prizes. It's about creating tension and viewer interaction. As soon as a game that is interesting to watch gets some traction, it will take over the space. Much of the crypto space and normie gamers are already giving up on NFT projects like this as people have better things to do with their time than just play hot potato with greater fool theory.
I like Aggy and Matt so I'd rather see their game work out long term but I'm not sure they're ready to adapt to the changing times. I guess we'll see what happens long term. It's an interesting experiment to follow regardless.
One would hope so but the world we currently live in has everyone glued to a screen so sadly I do not believe that to be the case. If people are willing to sit for hours playing games like Candy Crush they will sit and play a game that earns them currency. The trick is making that currency easily spendable for those earning it. I come from traditional card games (mostly poker), Splinterlands is first of its kind I have played. Thanks for the convo, I'll give the video you posted a viewing once I got the time to do so.
Play to earn sounds great until you do the math. I don't even think the game is worth the initial fee and then you have to buy overpriced NFTs and probably sps. Its an accessibility problem. People need to recoup their initial investment before they actually earn money which takes quite a bit of time. Its very reminiscent of a pyramid scheme And then the game is pay to win so you'll need to buy a lot more to stay competitive because the skill ceiling is low. On top of that, they botched the opportunity to make an accessible modern format. It probably has more problems than the original format. I started disliking the game when they did collection power and land but the beginning of sps is when dumb investor money starting piling in so they started taking advice from people who took the game in a horrible direction.
Re, Entry Fee: I disagree, I think the Splinterlands game is well worth the $10 entry fee. I have and many others have shown that worth by starting from scratch on alt accounts and earning our $10 fee back relatively quickly. In fact having just the $10 starter cards and potentially a handful of other cards was so lucrative that at one point some players decided to form armies of bots to farm rewards. Other players decided to play numerous alt accounts in low leagues instead of building one account to play in higher leagues. For most traditional games cost money with no return. How many checker/chest boards has one purchased. How many tradition 52 decks of cards that give no return. There is people who spend $80 plus on XBOX games and then much more on added content for said game with no return. If instead they tossed $80 into a play2earn game like Splinterlands they can almost instantly start earning that spent money back. One can be successful in Splinterlands without spending thousands all one needs to do is adjust their expectations (being competive at the Novice League wouldn't require big bucks spent). One can't expect to make bank with a $10 entry fee investment.
Its funny how much low hanging fruit people pick to make apples to oranges comparison. People spend money on crack too. Might as well just compare Splinterlands to that. My favorite is when people compare NFT card games to MTG arena when Magic online exists.
https://magic.wizards.com/en/mtgo
Part of the fee for splinterlands is making a Hive account which I already have. Back when I considered paying the fee, I watched Aggy give a bunch of vouchers for free accounts to someone in Decentraland. That's why I turn my nose up to it. I'm not into getting cucked out of my money and pay into something that is selectively enforced. I didnt mean that you couldn't make your $10 back and then some. I just don't think the base game is worth that fee personally since it doesn't come with any NFTs. People are really struggling in the lower ranks so this problem isn't something I'm just imagining. You'll have to excuse my sardonicism though. This is mostly for bantering and not meant to be a 1 to 1 representation of the value of the game. It's more of an offset to the sycophanticism I see but I like talking to people willing to explore the nuance.
Your comparion of crack to Splinterlands can be applied to anything. All gaming is addictive, MTG included. As for ROI, it was mention due to your claims of the $10 fee not being worth it and your added claims that it cost too much to be competitive. I see selection bias in your responses. I find your own words, "ts funny how much low hanging fruit people pick to make apples to oranges comparison", very fitting for your response.
Keep the sardonicism, it doesn't bother me as I do the same myself.
As for some paying the fee and others not. That is normal in any company. I worked as an affilaite for many different companies and its not uncommon for X people to get A deal while Z people get B deal and the masses get C deal. Its a form of marketing that helps brings eyes to the product when done correctly. For example, if the person who got a free Splinterlands account(s) did affilate work than giving them free accounts to hand out to investors could be positive ROI and/or Positive PR. You are painting things black and white but such things can't be painted as such.
Watching splinter lands is so boring it empties the room and that is why I cant play it, I like to play with a team as well and use team based strategy in real time scenarios. There is nothing for me to enjoy in splinter lands that I enjoy in gaming and I watch gaming streams 4 hours a day.
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I have had a couple guest over that was intrigued by the game after watching me play. After I explained the basic rules they jumped on my account and played a ranked game or two. The game isn't for everyone (no game is). I don't think I could sit and watch back to back hours of it but I'd certainly watch a hyped up tournament that was broadcasted. I routinely watch a handful of ranked/tournament battles here and there.
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I support competitive gaming for sure and appreciate their efforts in that regard but it isn't for me your right.