I don't know about a specific game, but there's a trend in game design to make games handhold the player, and explain everything more than once, which makes the games less memorable than if they didn't do that.
They do that because they try to appeal to the widest audience possible, for better or worse.
I don't know about a specific game, but there's a trend in game design to make games handhold the player, and explain everything more than once, which makes the games less memorable than if they didn't do that.
They do that because they try to appeal to the widest audience possible, for better or worse.