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RE: Leveraging AI to Create Games and Learn Python's Pygame Protocol

in LeoFinance18 hours ago

I bet many of you can do a lot better than what I've done here.

I am yet to use AI but based on few of your blogs, I am curious to use it, are you using a paid version ? And what or how to prompt the AI to give you code in an organized manner as you have put up ?

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If I'm not wrong, @edicted is using Grok 3, which is free to use.

To get some working code you can just ask for it to the AI, something like "write a script in python which prints "Hello World!" every 3 seconds" is enough to generate a usable result. Of course you con ask for harder problems to be solved, and in those cases you will probably have to debug and tweak the code... but the AI can also do that, to some extent :)

As @edicted said this is an incredibile time-saving way to quickly test an idea or get something to start working on with, without having to start from scracth.

Grok3 is free (for now) but there are a couple other AI assistants that people say are comparable.
Ironically enough this is a question you should be asking AI.

image.png

Notice how grok3 doesn't even list itself.

Ask it why.

Many people on X say that Claude 3.7 Sonnet is the way to go but Grok3 is also amazing.

Some of the advice I'm seeing is to use "deepsearch" for Grok3 to come up with a plan... A GAME DESIGN DOCUMENT to create a flushed out plan for the game. And then once you have the GDD you use the "think" functionality to give the AI more time to use the GDD to create the game. This way the AI might spend something like 3-5 minutes coming up with everything rather than trying to crank it out in like 20 seconds.

Thank you so much for the detailed answer.